1. Frontier
The frontier is the algorithm's to-do list. These are cells it has discovered but has not fully explored yet.
Draw walls, move nodes, then watch algorithms search in real time.
The frontier is the algorithm's to-do list. These are cells it has discovered but has not fully explored yet.
Visited cells have already been processed. Once a cell is visited, the algorithm usually does not need to check it again.
When a cell is discovered, it remembers which cell found it. At the end, the yellow path is built by following those breadcrumbs backward.
A heuristic is an educated guess. A* and Greedy use Manhattan distance: how many grid steps away the target looks if there were no walls.
BFS, Dijkstra, and A* can find shortest paths in this grid. DFS and Greedy can be fast or interesting, but they can choose poor routes.